| 學術著作-期刊 |
- Huang, K, & Chen, C.-H.* (2025). Instructional video and GenAI-supported chatbot in digital game-based learning: Influences on science learning, cognitive load, and game behaviors. Journal of Computer Assisted Learning. (SSCI, Education Q1)
- Chen, C.-H., & Yeh, H.-C. (2025). Advancing English for Specific Purposes (ESP) EFL pedagogy in engineering education: Infusing generative learning strategies into AR game design for enhanced vocabulary acquisition and critical thinking. Computer Assisted Language Learning. (SSCI, Linguistic Q1)
- Chen, C.-H., Huang, K., Hu, P-H., & Krautinger, H. (2025). Impact of rewards in a digital game on computational thinking: Mediation by tension and moderation by competition. Education and Information Technologies. (SSCI, Education Q1)
- Chen, C.-H., & Law, V. (2025). The role of help-seeking from ChatGPT in digital game-based learning. Education Technology Research & Development, 73, 1703-1721. (SSCI, Education Q1)
- Chen, C.-H., & Yeh, H.-C. (2025). Scripted synergy: Elevating EFL writing and creativity through collaborative digital storytelling. Technology Pedagogy and Education, 34(1), 91-104. (SSCI, Education Q1)
- Hsiao, W. Y., Chen, C.-H.*, Chen, P.-C., & Hou, W.-H. (2025). Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults. Interactive Learning Environments, 33(3), 2313-2331. (SSCI, Education Q1)
- Chen, C.-H., & Huang, K. (2024). The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking. Learning and Instruction, 94, 101995. (SSCI, Psychology Q1)
- Chen, C.-H., & Chang, C.-L. (2024). Effectiveness of AI-assisted game-based learning in science learning outcomes, intrinsic motivation, cognitive load, and learning behavioral. Education and Information Technologies, 29(14), 18621-18642. (SSCI, Education Q1)
- Jao, C.-Y., Chen, C.-H., & Yeh, H.-C. (2024). Exploring the effects of cross-cultural collaborating on bilingual digital storytelling on students’ intercultural learning. Interactive Learning Environments, 32(10), 6815-6832. (SSCI, Education Q1)
- Chen, C.-H., Law, V., & Huang, K. (2023). Adaptive scaffolding and engagement in digital game-based learning. Educational Technology Research and Development, 71, 1785–1798 (SSCI, Education Q1)
- Lo, I.-F., & Chen, C.-H.* (2024). Timing of instructional materials and types of gameplay for interdisciplinary learning: A comparative experimental study. Research in Science & Technological Education, 42(4), 912-929. (SSCI, Education Q2)
- Chang, S.-H., Chang, L.-Z., Chen, C.-H.*, Shih, C.-C., Yu, S., & Chen, Y.-T. (2024). STEM education in academic achievement: A meta-analysis of its moderating effects. Interactive Learning Environments, 32(6), 2401-2423. (SSCI, Education Q1)
- Chen, C.-H., & Chan, W.-P., Huang, K., & Liao, C.-W. (2023). Supporting informal science learning with metacognitive scaffolding and augmented reality: Effects on science knowledge, intrinsic motivation, and cognitive load. Research in Science & Technological Education, 41(4), 1480-1495. (SSCI, Education Q2)
- Chen, C.-H., Liu, T.-K., & Huang, K. (2023). Scaffolding vocational high school students’ computational thinking with cognitive and metacognitive prompts in learning about programmable logic controllers. Journal of Research on Technology in Education, 55(3), 527-544. (SSCI, Education Q1)
- Chen, C.-H., Hung, S.-T, & Yeh, H.-C. (2021, June). Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition, and motivation of English language learners. Journal of Computer Assisted Learning, 37(3), 851-860. (SSCI, Education Q1)
- Shyr, W.-J., Hsieh, Y.-M., & Chen, C.-H. (2021). The effects of peer-based instant response systems promote learning performance, intrinsic motivation and self-efficacy. Sustainability, 13, 4320. (SSCI, Green & Sustainable Science & Technology Q3)
- Chen, C.-H., Yang, J.-Q., Huang, K., & Yao, K-C. (2020, December). Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration, and learning motivation. Journal of Computer Assisted Learning, 36(6), 1052-1062. (SSCI, Education Q1)
- Chen, C.-H., Shih, C.-C., & Law, V. (2020, June). The effects of competition in digital game-based learning (DGBL): A meta-analysis. Educational Technology Research & Development, 68(4),1855–1873. (SSCI, Education Q1)
- Chen, C.-H., Huang, K., & Liu, J.-H. (2020, August). Inquiry-enhanced digital game-based learning: Effects on secondary students’ conceptual understanding in science, game performance, and behavioral patterns. Asia-Pacific Education Researcher, 29(4), 319-330. (SSCI, Education Q1)
- Chen, C.-H., & Yeh, H.-C. (2019, August). Effects of integrating a questioning strategy with game-based learning on students’ language learning performances in flipped classrooms. Technology Pedagogy and Education, 28(3), 347-361. (SSCI, Education Q1)
- Chen, C.-H., Law, V., & Huang, K. (2019, August). The roles of engagement and competition on learner’s performance and motivation in game-based science learning. Educational Technology Research & Development, 67(4), 1003-1024. (SSCI, Education Q1)
- Liao, C.-W., Chen, C.-H.*, & Shih, S.-J. (2019, May). The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment. Computers & Education, 133, 43-55. (SSCI, Education Q1)
- Chen, C.-H. (2019, February). The impacts of peer competition-based science gameplay on conceptual knowledge, intrinsic motivation, and learning behavioral patterns. Educational Technology Research & Development, 67(1), 179-198. (SSCI, Education Q1)
- Chen, C.-H.*, Liu, J.-H., & Shou, W.-C. (2018, April). How competition in a game-based science learning environment influences students’ learning achievement, flow experience, and learning behavioral patterns. Educational Technology & Society, 21(2), 164-176. (SSCI, Education Q1)
- Chen, C.-H.*, Law, V., & Chen, W.Y. (2018, Mar). The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability. Interactive Learning Environments, 26(2), 235-244. (SSCI, Education Q1)
- Chuang, H.-H., Weng, C.-Y. & Chen, C.-H.* (2018, Jan). Which students benefit most from a flipped classroom approach to language learning?. British Journal of Educational Technology, 49(1), 56-68. (SSCI, Education Q1)
- Shyr, W.-J., & Chen, C.-H.* (2018, Jan). Designing a technology-enhanced flipped learning system to facilitate students’ self-regulation and performance. Journal of Computer-assisted Learning, 34(1), 53-62. (SSCI, Education Q1)
- Chen, C.-H. (2017, July). Measuring the differences between traditional learning and game-based learning using electroencephalography (EEG) physiologically based methodology. Journal of Interactive Learning Research, 28(3), 221-233
- Chen, C.-H. (2017, Feb). Exploring scaffolding modes in PjBL: A professional development course to promote in-service teachers' technology integration. Journal of Educational Multimedia and Hypermedia, 26(2), 105-129.
- Law, V. & Chen, C.-H.* (2016, Dec). Promoting science learning in game-based learning with question prompts and feedback. Computers & Education, 103, 134-143. (SSCI)
- Chen, C.-H., & Law, V. (2016, Feb). Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation. Computers in Human Behavior , 55, 1201-1212. (SSCI)
- Chen, C.-H.*, & Chou, M.H. (2015, Oct). Enhancing middle school students' scientific learning and motivation through agent-based learning. Journal of Computer Assisted Learning, 31(5), 481-492. (SSCI).
- Huang, K., Chen, C.-H.*, Wu, W.-S., & Chen, W-Y. (2015, Oct). Interactivity of question prompts and feedback on secondary students' science knowledge acquisition and cognitive load. Educational Technology and Society, 18(4), 159-171. (SSCI)
- Chen, C.-H.*, Wang, K.C., & Lin, Y.S. (2015, Apr). The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation. Educational Technology and Society, 18(2), 237-248. (SSCI).
- Wu, W.C., Petit, E., & Chen, C.-H. (2015, Jan). EFL writing revision with blind expert and peer review using a CMC open forum. Computer Assisted Language Learning, 28(1), 58-80. (SSCI).
- Chen, C.-H. (2014, Jul). Nurturing students' problem-solving skills and engagement in computer-mediated communications (CMC). Journal of Interactive Learning Research, 25(3), 309-325.
- Chen, C.-H. (2014, Jun). An adaptive scaffolding e-learning system for middle school students' physics learning. Australasian Journal of Educational Technology, 30(3), 342-355. (SSCI)
- Chen, C.-H.*, & Huang, K. (2014, Apr). The effects of response modes and cues on language learning, cognitive load and self-efficacy beliefs in web-based learning. Journal of Educational Multimedia and Hypermedia, 23(2), 117-134.
- Chen, C.-H.*, Chung, M.Y. & Wu, W.C. (2013, Oct). The effects of faded prompts and feedback on college students’ reflective writing skills. Asia-Pacific Education Researcher, 22(4), 571-583. (SSCI).
- Chen, C.-H.*, Wu, I.C., & Lan, F.L. (2013, Apr). Designing online scaffolds for interactive computer simulation. Interactive Learning Environments, 21(3), 229-243. (SSCI).
- Chen, C.-H.*, & Wu, I.C. (2012, Jan). The interplay between cognitive and motivational variables in a supportive online learning system for secondary physical education. Computers and Education, 58, 542-550. (SSCI).
- Chen, C.-H., & Chen, C.Y. (2012, Jan). Instructional approaches on science performance, attitude and inquiry ability in a computer-supported collaborative learning environment. The Turkish Online Journal of Educational Technology, 11(1), 113-122. (SSCI).
- Chen, C.-H., & Chan, L. H. (2011, Nov). Effectiveness and impact of technology-enabled project-based learning with the use of process prompts in teacher education. Journal of Technology and Teacher Education, 19(2), 141-167.
- Chen, C.-H. (2011, Aug). Transforming online professional development: The design and implementation of project-based learning management system for in-service teachers. British Journal of Educational Technology, 42(1), 5-8. (SSCI).
- Chen, C.-H. (2010, Jan). Promoting college students' knowledge acquisition and ill-structured problem solving: Web-based integration and procedure prompts. Computers and Education, 55(1), 292-303. (SSCI).
- Chen, C.-H., & Howard, B. (2010, Jan). Effect of live simulation on middle school students’ attitudes and learning toward science. Educational Technology & Society, 13(1), 133-139. (SSCI).
- Kauffman, D., Ge, X., Xie, K., & Chen, C.-H. (2008). Prompting in web-based environments: Supporting self-monitoring and problem solving skills in college students. Journal of Educational Computing Research, 38(2) 115-137. (SSCI).
- Chen, C.-H., & Bradshaw, A. C. (2007). The effect of web-based question prompts on scaffolding knowledge integration and ill-structured problem solving. Journal of Research on Technology in Education, 35(4), 359-375. (Scopus).
- Hardre´ P., Chen, C.-H., Huang, S-H., Chiang, C-T., Jen, F-L. & Warden, L. (2006, Nov). Factors affecting high school students' academic motivation in Taiwan. Asia Pacific Journal of Education, 26(2), 189-207. (SSCI).
- Hardre´ P., Huang, S-H., Chen, C.-H., Chiang, C-T., Jen, F-L. & Warden, L. (2006, Jul). High school teachers' motivational perceptions and strategies in an East Asian Nation. Asia-Pacific Journal of Teacher Education, 34(2), 199-221. (SSCI).
- Chen, C.-H. & Ge, X. (2006). The design of a web-based cognitive modeling system to support ill-structured problem solving. British Journal of Educational Technology, 37(2), 299–302. (SSCI).
- Ge, X., Chen, C.-H., & Davis, K. (2005). Scaffolding novice instructional designers' problem-solving processes using question prompts in a web-based learning environment. Journal of Educational Computing Research, 33(2) 219-248. (SSCI).
- Hardré, P., & Chen, C.-H. (2005). A case study analysis of the role of instructional design in the development of teaching expertise. Performance Improvement Quarterly, 18(1) pp. 34-58. (ABI).
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| 學術著作-研討會 |
- Chen, C.-H. (2024). Exploring the interplay of competition and rewards in enhancing computational thinking through digital game-based learning. Paper presented at the International Conference on Education and Distance Learning. Paris, France.
- Chen, C.-H. (2023). The design and development of AI-assisted game-based learning environment. Paper presented at International Conference on Teaching, Education, and Learning. New York, NY.
- Chen, C.-H. (2023). Leveling up: Using game-based learning to enhance computational thinking for business students. Paper presented at International Conference on Computer Science and Information Technology. New York, NY.
- Lo, I.-F., & Chen, C.-H. (2023). The interplay of learning and gaming scaffolds to promote interdisciplinary learning and academic emotion. Paper presented at AERA Annual Meeting, Chicago, IL.
- Chen, C.-H. (2023). Digital gaming in STEM learning. Paper presented at the 31st International RAIS Conference on Social Sciences and Humanities, Washington DC.
- Shih, C.C., & Chen, C.-H. (2022). A meta-analysis on the effects of digital game-based learning on STEAM learning outcomes. Paper presented at GCCCE.
- Chen, C.-H., & Huang, K. (2022, April). Scaffolding vocational high school students’ computational thinking in learning programmable logic controllers. Paper presented at AERA Annual Meeting, San Diego, CA.
- Chen, C.-H., & Law, V. (2021). Adaptive scaffold and engagement in game-based learning. Paper presented at AECT Annual Meeting, Chicago, Illinois.
- Chen, C.-H., Law, V. & Shih, C. (2020) A Meta-Analysis of the Effects of Competition in Digital Game-Based Learning [Poster Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/u7owgre (Conference Canceled)
- Chen, C.-H. & Huang, K. (2020, Apr 17 - 21) Inquiry-Enhanced Science Games: Effects on Secondary Students' Conceptual Understanding, Game Performance, and Behavioral Patterns [Poster Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/tbnpj47 (Conference Canceled)
- Chen, C.-H., Hsieh, Y. & Shih, C. (2020, Apr 17 - 21) The Effects of Peer-Based Instant Response System to Promote Learning Performance and Intrinsic Motivation [Paper Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/rsuzgg7 (Conference Canceled)
- Ge, X., Chen, C.-H., Law, V., Hu, L. Chen, Y. (June, 2019). The role of prior knowledge and prior experience on collaborative versus individual problem solving. Paper presented at World Conference on Educational Media & Technology, Amsterdam.
- Chen, C.-H. (November, 2018). Processes and prerequisites of self-regulated and shared-regulated learning in the problem-based learning environment. Presented as a panel named Designing an innovative PBL pedagogy to empower language learners at the International Conference on Computers in Education, Philippines.
- Chen, C.-H. (June, 2018). Engagement in game-based science learning: The roles of competition, in-game performance, and flow experience. Paper presented at the 19th Conference of Promoting Quality Management for Technological and Vocational Schools, Changhua, Taiwan.
- Chen, C.-H. (September, 2017). Peer competition in game-based science learning: Impacts on learning outcomes and game behaviors. Paper presented at the 6th International Conference on Knowledge, Culture and Society (ICKCS), Hong Kong.
- Hung, H-T., Chen, C.-H., & Chao, Y-C. (July, 2017). Lessons learned from flipping an English classroom for vocabulary and grammar learning with video lectures. Paper presented at the International CALL Research Conference, Berkeley, CA, USA.
- Ge, X., Chen, C.-H., & Law, V. (April, 2017). Problem difficulty: Prior knowledge, experience, and perceived need for scaffolding in PBL. Paper presented at the annual meeting of American Educational Research Association, San Antonio, TX.
- Chen, C.-H. (2016, Jul). Comparing college student vocabulary acquisition performance in a flipped and non-flipped classroom. Paper presented at International Conference on Education, Psychology and Society, Tokyo, Japan.
- Chen, C.-H., & Chuang, H.H. (2016, Apr). The design of a flipped language learning environment (Flip2Learn) to enhance college students’ L2 vocabulary acquisition. American Educational Research Association. MOST 104-2511-S- 018-008.
- Chen, C.-H., & Law, V. (2016, Apr). Social influences and technology acceptance on college students’ smartphone apps use intention. American Educational Research Association.
- Law, V., & Chen, C.-H. (2015, Oct). Prompting science students for cognitive engagement in game-based learning: Types of question prompts and feedback. Association for Educational Communications and Technology.
- Chen, C.-H. (2015, Jul). Differential scaffoldings for individual and collaborative game-based learning. International Conference on Education, Psychology and Society.
- Chen, C.-H., & Ge, X. (April, 2014). Assess knowledge acquisition using concept mapping method in a problem-based learning environment. Symposium presentation at the annual meeting of American Educational Research Association, Philadelphia, PA.
- Chen, C.-H., & Chou, M. H. (2012, Nov). Multimedia motivational agent: The impact on the middle school students' science learning and motivation. International Conference on Computers in Education, Singapore.
- Wu, W.C., Chen, C.-H., & Chao, Y.C. (2012, Nov). Using peer review to enhance EFL writing via a web-based system under cross-institutional setting. International Conference on Computers in Education, Singapore.
- Ge, X., Du, J., Chen, C.-H., & Huang, K. (2005). The effects of question prompts in scaffolding ill-structured problem solving in a Web-based learning environment. Paper presented at the annual meeting of Association of Educational Communications and Technology, Orlando, FL.
- Ge, X., Xie, K., Chen, C.-H., & Kauffman, D. (2005). Prompting in web-based environments: Scaffolding ill-structured problem solving processes in college students. Poster presented at the annual meeting of Association of Educational Communications and Technology, Orlando, FL.
- Kauffman, D., Ge, X., Chen, C.-H., & Xie, K. (2005). Prompting in web-based environments: Scaffolding self-monitoring skills in college age students. Paper presented at Division C, the annual meeting of American Educational Research Association, Montreal, Canada.
- Ge, X., & Chen, C.-H. (2004). Scaffolding novices solving instructional design problems using question prompts. Paper presented at the annual meeting of American Educational Research Association, San Diego, CA.
- Ge, X., & Chen, C.-H. (2004). A web-based cognitive modeling system for novice instructional designers. Paper presented at the annual meeting of the Association of Educational
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